Kunio’s a hot-blooded teenager who’s known as the toughest punk at school--his very name sends fear down the spines of rival troublemakers across Tokyo. Grades and respect for authority mean little to him--he’s all about fighting for his own personal brand of justice, and if that means pummeling a few muscle-heads on the back streets of Tokyo, he’ll do it. However, what seems like a personal scuffle between one of Kunio’s friends and a rival group turns out to be a plot by a vicious gang to conquer all of Tokyo.
More than a decade into World of Warcraft's shelf life, it's fair to say that Blizzard has spent years spinning its wheels narratively, even as it continued to polish the MMO formula the company helped to enshrine.
This review has been updated to reflect XCOM 2's re-release on PS4 and Xbox One, which released on September 27, 2016:
Time is always fading in XCOM 2, and it's never on our side. As we train our next soldier, drop them into battle, and fight for humanity's survival, we can only make the best of the minutes we have left. We'll probably fail. But we'll move on anyway.
Being consistently good can bring its own problems. Among the highlight gameplay changes in this year's FIFA we have: better throw-ins, low driven shots, and the ability to control the ball from a long keeper kick. Welcome improvements, sure, but still, pity the guy making them sound exciting in the press release.
Maybe that's why FIFA 17, a football game that checks all the usual boxes you’d expect of an already successful annual sports title--trimming, tidying, domination by iteration--also throws in a more glamorous and unexpected addition: The Journey.
With Rise of Iron, Destiny feels like a game that’s within reach of fresh ideas, but can’t quite escape its own past. There are moments of exhilaration throughout the newest expansion, and a few inspiring missions remain rooted in my memory, but as Bungie’s shooter wades into its third year, a sense of fatigue has risen to the surface. Destiny’s exhaustion is beginning to show.